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  • Project Name: Visual 3D reconstruction by triangulation with real cameras
  • Authors: Manuel Mendoza Baños (manumb [at] gmail [dot] com), Jose María Cañas Plaza (jmplaza [at] gsyc [dot] es) and Pablo Barrera González (barrera [at] gsyc [dot] es
  • Academic Year: 2007-2008
  • Degree: Undergrad
  • Tags: cameras, triangulation
  • Technology: c, c++, jde suite, openGL, progeo, susan, ARToolKit
  • State: Finished
  • Abstract:

An implementation of the classic matching and triangulation method to reconstruct a 3D scene from a real stereo pair. We've solved the following problems:

- Calibration. We used a third party library like ARToolKit to gain information about the matching between real world and image's world.

- Matching. In order to find out which pixels from the first camera matches which pixels from the second camera we implemented de classic window comparation method, restricted to the epipolar line.

-Triangulation. With a pair of matched pixels we triangulate its 3D position knowing where the cameras are and where the image plane pixels are.

  • Documentation:
PDF
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