Mmendoza-itis
From jderobot
- Project Name: Visual 3D reconstruction by triangulation with real cameras
- Authors: Manuel Mendoza Baños (manumb [at] gmail [dot] com), Jose María Cañas Plaza (jmplaza [at] gsyc [dot] es) and Pablo Barrera González (barrera [at] gsyc [dot] es
- Academic Year: 2007-2008
- Degree: Undergrad
- Jde Version: jde-4.2.1
- SVN Repository: source code
- Tags: cameras, triangulation
- Technology: c, c++, jde suite, openGL, progeo, susan, ARToolKit
- State: Finished
- Source License: GPLv3
- Document License: Creative Commons Attribution-Share Alike 3.0 Unported License
- Abstract:
An implementation of the classic matching and triangulation method to reconstruct a 3D scene from a real stereo pair. We've solved the following problems:
- Calibration. We used a third party library like ARToolKit to gain information about the matching between real world and image's world.
- Matching. In order to find out which pixels from the first camera matches which pixels from the second camera we implemented de classic window comparation method, restricted to the epipolar line.
-Triangulation. With a pair of matched pixels we triangulate its 3D position knowing where the cameras are and where the image plane pixels are.
- Documentation:

